As a kid, I used to be heavily into building board games. I would cut up shoe boxes or whatever other box I could get my hands on, take rulers, markers and what not to them and build playable board games for myself and my friends. I made racing games, treasure hunting games...there was even this one "platformer" that I made stand vertically so players could ascend a tower. I did this more than I drew comics, and that's what drove me to study game art and design as I grew older.
For some random reason, all of that came flooding back yesterday as I was sitting in the basement once again wondering what I would do with my art. I took my WEAPON Combat League concept and just started writing down ideas for a turn-based, grid-based arena combat game where individual characters would have varying strengths, weaknesses and special moves. I printed out old drawings of the characters on cardstock paper and made crude player tokens, dug up my double dice, designed a little board, and wrote up some rules.
Even my kids Jonelle and Jayden got involved and helped me test the game. To make it work, I needed to use an Excel spreadsheet to calculate damage and what not, and a lot of rules got adjusted on the fly, but I dare say the game actually worked and my kids and I had fun with it.
Best part about all this was that my kids really seemed into it. Suddenly they're huge fans of my WCL characters, they have favorite characters and teams and all, and my daughter (who's 10) gave me some real ideas how to tweak the game and balance things out. Couldn't have done it without them.
I think I want to take this further. Tighten up the rule set, balance the characters (some were more than a little overpowered) make a bigger/better board (I'm thinking a hexagonal board instead of squares), bigger tokens that I can print information on the back of, maybe cards...and either learn to, or hire someone to, make sculpts of the characters so I can make some 3D-printed tokens...
This is fun. I feel inspiration flooding in.
If it's interesting, I know someone eager to do something 3D-printableboardgamestuff. I don't know if this is his thought and he's on Vacation at the Moment, but if you're interested I will ask him when he's back.
Thanks! This game is really in its infancy...even when I was playing it with my kids I was writing down all sorts of questions and issues that came up, so I don't have an official rule list yet. I'm going to have to do some research and keep working on it.
Someone else mentioned boardgamegeek.com to me on Facebook. First I'd heard of the site, but it looks like the place to be for this sort of thing. I don't know what else is out there as far as this kind of game goes. I'll be putting more information out there as the game develops. Right now I'm working on the rules and battle system, trying to keep it true to the concept of my universe and characters.
It would be awesome to meet someone who's interested in making 3D printable miniatures for a game. I'd love to learn about the process, at the very least.
When my friend is back I will ask him, what he can tell you, or want to do. Meeting will probably be a difficult thing taking into account, that we live somewhere in the deep nowhere of Germany . But maybe online communication is okay for you?! Another offer, like I said, I would love to read the rules, if you want to, send anything to me, that you got and I will go through and see, if I understand everything, annotate questions,...
At the moment I'm eager to build: www.boardgamegeek.com/boardgam...
Looks pretty interesting and I had a pretty similar Idea, so before working further on mine, I just wanted to give it a try.
Concerning 3D printable miniatures game, take a look at: dutch-mogul.deviantart.com/art...
They did a pretty awesome job.
Have a nice weekend, regards, Axel
PS: I will add you to my watchlist and hopefully recognize when you got something new
But seeing this reminds me of the Cyberpunk 2020 RPG I used to play about 20 yrs ago. Miniatures and tabletop maps and the DM busting his brain figuring out line of sight, blast damage etc...'Friday Night Firefight'. Good times.
Y'know, board games have been making a comeback for a good few years now. With your art skills and a compelling concept & rules, you could have something pretty good there
I keep thinking about how this thing could grow. I have so many ideas. The WCL story is so vast that it could easily translate to any number of battle scenarios that could be implemented with different board layouts. I've never played any tabletop RPGs but I can imagine they were pretty much similar to what I'm thinking about, especially in terms of blast damage and lines of sight and the like. I dream of making miniatures of the characters...in fact I've been wondering about trying it with papercraft, if I could only learn how.
This is the kind of stuff that really messes me up though. I have all these other projects going on (although I suppose they couldn't have been THAT compelling...) and then all of a sudden I stumble across something new and compelling (I mean, this was really out of left field when it happened) and then I have to start debating whether I'll focus on what I was doing before or if I'll go forward with the new and exciting idea.
This is partly the fun of being a creator though, I reckon - the creating stage.
There can even be extended packs that feature different characters and scenarios...this could be big.
As for the tear away office pads, I'll definitely look into that. Is that like graph paper?
Depending on how the gameplay mechanics workout. Could you perhaps put things like buildings on the playing field to affect the movement. So for instance, a player can have a tactical advantage by being able to attack from above increasing some damage rates. While also certain characters will perhaps be able to go on top of buildings say perhaps Jet Dancer's (fan favorite) movement grid is a lot wider then say Nia. There for, she can get on top of the building faster to attack the opponent. Adding to that, Nia's attack grid can be longer as she uses guns. Hope I am making sense here. Hard to explain these type of things. Basically, the playing field can vary.