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Shauntia going for a stroll by Dualmask Shauntia going for a stroll by Dualmask
So I made another thing.

A friend of mine and I are planning to work together to make a game. I make the characters, he makes the backgrounds and we stumble our way through the coding and the rest of the stuff together.

As I stated in the past , Shauntia here was the first character I really wanted to make a sprite out of when I first started doing this, but between her long hair, her outfit and her sword, I was afraid it wouldn't turn out well. Then I decided to stop caring about that and went forward.

She had high heels. She doesn't anymore.

I keep making these things and envisioning what it would be like to see my characters in playable games, but I've become more addicted to the process of making and animating my characters in this sprite format than the actual creation of a game, which leaves me to wonder if my passion is really for game development, or if this is just another way for me to explore character design, the same way my RPBs and unfinished comics tend to be.

But even if I do go ahead and do the game thing with Shauntia, her design presents...questions. Shauntia is a slightly asymmetical character...her flick of red hair and the presence of her sword create issues to address. Should she look different when facing left, a la Samus in Super Metroid/Metroid Fusion? Should the sword be at her side or should she just carry it by the handle and lose the saya? I kind of want to make her do a Samurai-like drawing/sheathing of the sword animation at certain times, e.g., during boss fights, but I don't want her to do that during general combat.

I should probably work all that out before doing any other animations.
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:iconchizel-man:
Chizel-Man Featured By Owner Jun 8, 2013  Hobbyist Digital Artist
Beautiful man.
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:iconcyberyanmar:
cyberyanmar Featured By Owner Jun 8, 2013  Hobbyist Digital Artist
keep walking
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:icondualmask:
Dualmask Featured By Owner Jun 10, 2013  Professional Digital Artist
Hate to see her go, but love to watch her leave, right? ;)
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:iconamtrak:
AMTRAK Featured By Owner Jun 7, 2013
I like this sprite.
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:icondualmask:
Dualmask Featured By Owner Jun 10, 2013  Professional Digital Artist
I think she's my best one yet. :)
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:iconamtrak:
AMTRAK Featured By Owner Jun 11, 2013
Good to know.
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:icontturtle:
Tturtle Featured By Owner Jun 7, 2013
looks awesome
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:icondualmask:
Dualmask Featured By Owner Jun 10, 2013  Professional Digital Artist
Thanks a lot!
Reply
:icondelet-ed:
Delet-ed Featured By Owner Jun 7, 2013
Very cool and fluid animation.
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:icondualmask:
Dualmask Featured By Owner Jun 10, 2013  Professional Digital Artist
Thanks! I feel I'm getting a little better.
Reply
:iconrandommode:
Randommode Featured By Owner Jun 7, 2013  Professional Digital Artist
Wow it looks really smooth dm!!! Nice work man! :)
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:icondualmask:
Dualmask Featured By Owner Jun 10, 2013  Professional Digital Artist
Thanks Mike! I'm really happy with how she's turned out so far!
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:iconwbd:
wbd Featured By Owner Jun 7, 2013  Hobbyist General Artist
Good smooth movement, lots of character in her walk. What sort of resources have you been looking at to learn more about walk cycles? Overall this is a nicely made sprite and easily "read" in motion.

As for asymmetry, I think unfortunately the best option may be a "left facing" and "right facing" series of sprites, even though it adds a lot of extra time to production. It's such a nicely done sprite that just flipping it will stand out too much.
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:icondualmask:
Dualmask Featured By Owner Jun 8, 2013  Professional Digital Artist
Thanks! Honestly at this point I'm just feeling my way to improving walks. I started out studying Richard Williams The Animator's Survival Kit (and I really need to get back into studying that book) and looking at the works of Muybridge, but now I'm just playing it by ear. I can do this kind of basic walk without thinking about it now. I want to work on different kinds of walks for different characters, heavier ones, dainty looking ones... something that will no doubt come into play when I start bringing my other WCL characters to life.

Yeah, I agree...if I'm going to really enjoy the work, the best thing to do is just put in the extra effort and make those left-facing sprites separately. It will look and feel better in the end. My major concern is keeping the shading consistent...it was so much easier with dual pistol-wielding Nia or folks with powers...
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:iconwbd:
wbd Featured By Owner Jun 9, 2013  Hobbyist General Artist
Thanks for the information- I'll keep an eye out for those books, and may have to order one myself.
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:icondualmask:
Dualmask Featured By Owner Jun 10, 2013  Professional Digital Artist
Just be warned that the Williams' book is really huge. Order a digital copy if you can.
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:iconebony-chan:
ebony-chan Featured By Owner Jun 7, 2013
Great work here. I like the animation in the hair. =)
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:icondualmask:
Dualmask Featured By Owner Jun 8, 2013  Professional Digital Artist
Thanks!

:whisper: I recycled the hair from another character.
Reply
:iconadekii:
adekii Featured By Owner Jun 7, 2013  Hobbyist General Artist
Now this one has a GREAT flow to the animation! Her hair bounce is really cool :D
Reply
:icondualmask:
Dualmask Featured By Owner Jun 7, 2013  Professional Digital Artist
Thanks! It feels like I'm getting a little better...something about this particular character of mine tends to bring out the best in me. :)
Reply
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June 7, 2013
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