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Man, I miss making comics and stories... or do I just miss making stuff with depth in general?

Is 60 enough for this book or should I keep pushing toward 100?

What is the best way for me to color? Should I stay with simple cel shading which is fast and seems to get the best feedback (but I feel is stagnating) or should I keep trying to push myself toward painting even though I have yet to feel confident about it (and hate how long it takes)?

Should I continue developing my game in soon-to-be outdated software or start over in another program? Should I even be developing a game at all while simultaneously trying to develop my artistic skills?

These are the questions of the days of my life...

  • Listening to: Pandora
  • Reading: Tutorials
  • Playing: Tales of Beseria
  • Eating: Crackers
  • Drinking: Coffee
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:iconrandommode:
Randommode Featured By Owner Apr 15, 2017  Professional Digital Artist
Dude. Calm down. XD Sometimes the way you go on I'd think you're Erkiel. You got this. :) Your game is getting done. You can go back to other things, but don't ever be hard on yourself. Just keep going with your game 
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:icondualmask:
Dualmask Featured By Owner 6 days ago  Professional Digital Artist
The game is on indefinite hiatus now. Losing interest... That's just how it goes. Maybe I'll pick it up again someday but right now I don't know.
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:iconrandommode:
Randommode Featured By Owner 5 days ago  Professional Digital Artist
Dude just finish it! :D 
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:icondualmask:
Dualmask Featured By Owner 5 days ago  Professional Digital Artist
I would if I could. I don't know what to do next. Never planned it, and now the lack of planning is catching up with me. :(
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:iconsoulbrotha:
Soulbrotha Featured By Owner Apr 9, 2017  Hobbyist Digital Artist
You ask a lot of questions that resonate with me.  I think a lot of it comes down to what you're goals are.

As far as book length, I would say it needs to be the right length to tell the story that you want to tell.  As for the style, go with what you like, and don't be afraid to push your skills.  When it comes to a lot of the manga artists I admire, you can see a gradual transformation in their work, even throughout the same series.  There's a huge difference in skill in Nobuhiro Watsuki from Volume 1 to 28 of Rurouni Kenshin.  There's even a noticeable difference in Akira Toriyama's abilities from the beginning of Dragonball and the end of Dragonball Z.  As long as the characters don't become unrecognizable, growth is good over the course of a long term project.

As far as the game, I don't really know.  That's a tough dilemma.

Also, how's Tales of Berseria?  Does it live up the Tales of series?
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:icondualmask:
Dualmask Featured By Owner Apr 9, 2017  Professional Digital Artist
Well the book is my 100 Girl Book, and it doesn't involve a story, it's just something featuring 100 of my random practice girls I want to put out so I have a product for sale. I guess I have my doubts about it because it's ultimately meaningless compared to what I used to work on with my characters and such and really is just something I want to use to attract attention (and perhaps a few extra bucks). Since it is about random practice, I try different coloring approaches..a part of me feels my art would be more popular and attract more feedback and potential commission clients if I got better at painting digitally instead of simply cel shading, so that's where that dilemma comes from.

As for my game, the real problem is how disparate a goal it is from improving my illustration skill. It's simply a different mindset...artistic quality doesn't play into it nearly as much as functionality does, and I have to create more content for the game, which actually means not drawing...but I knew that going in. I guess I gotta turn off that flip-floppy mind of mine and focus.

As for Tales of Beseria, I only started playing it last night, but I like it a lot better than the previous one I played (Zesteria)--the battle system seems a lot less complicated and I like the story. Velvet Crowe is very different from previous protagonists...not an idealistic hero but a demon-powered woman fueled by revenge, which I dig.
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:iconsoulbrotha:
Soulbrotha Featured By Owner Apr 10, 2017  Hobbyist Digital Artist
Ooh, 100 girls!  That's right.  Being more of hobbyist, I don't really think I have the mind for sales and whatnot.  From the viewpoint of a collector, I would probably be more likely to buy a product with variety.

I'm glad that you said that they toned down the battle system in Berseria.  Zestiria was fun, but it was a little complicated at times.  My favorites in the series are probably still Tales of Graces and the first Xilia.  Whoever writes the dialogue for these games is absolutely hilarious.  I think that's the main reason I love the series so much.  I'll def give Berseria a try.
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:icondualmask:
Dualmask Featured By Owner Apr 10, 2017  Professional Digital Artist
Well going by what I've drawn so far, there's quite a bit of variety in the book, but I also know customers would probably be more interested in a story of some kind, and while I kind of feel the urge to make another comic, I don't know if I have it in me to finish. Drawing comics feels pretty unrewarding...

I really liked Tales of Graces too. Didn't finish it though, I should get it again.
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:iconexeter42:
Exeter42 Featured By Owner Apr 9, 2017
I guess the question is... what matters most to you? What can you push through and focus on the bad times through and still enjoy? I think concentrate on the thing that gives you the most passion and enjoyment. There are always going to be down times. Once you accept that, I think you should focus on what will matter the most to you in the end.

As far as the game goes? I wouldn't worry about the software. Just focus on finishing that project if it matters to you. Engine changes and remaking assets is what kept Duke Nukem Forever in development hell. Just focus on finishing. The product will speak for itself if you put your heart into it.
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:icondualmask:
Dualmask Featured By Owner Apr 9, 2017  Professional Digital Artist
You make a good point. My Jet Dancer game will never be finished if I start over everytime something changes. Construct 2, which I have been using, is on its way to being not supported as the company moves on to Construct 3 (which is going to be browser based and subscription based so I'm not interested) but the software I am using still works so I might as well see it through. But before that, I need to clear my head of other distractions.

What matters to me? Heh...everything...but another friend helped me realize the best thing to do is focus on a goal I can see clearly, even if I don't feel that strongly about it. So now, after getting some feedback, I know what I need to do. I think.
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