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January 25
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:icondualmask:
"Uh...of course! That was all part of my plan!"

I decided to try out some different coloring techniques on this, suggest more of the shapes and forms through highlights and shadows rather than line. Took a little longer but I had fun with it. Also, I figured just because these characters need to fill a vertical space to keep the cards consistent doesn't mean I can't do a little bit of dynamic posing.

Back and forth between Photoshop CS4 and Paint Tool SAI as is becoming my norm.

Also, I kind of like the new submit page. Takes a little getting used to, but everything works as expected.

Vincenzo Rush, WEAPON Combat League © :icondualmask:

Hmm...it's becoming a bit of a sausage fest around here...gotta get a female character uploaded in the near future.
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:iconrandommode:
*Randommode Jan 25, 2013  Professional Digital Artist
He's running to see all the hot girls in the comic :lmao: Nah, you need male characters too
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:icondualmask:
=Dualmask Jan 25, 2013  Professional Digital Artist
:lol: The cast is actually 70% male if you can believe that...for some reason I create far more male characters than female ones, but I tend to draw the women more often.
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:iconrandommode:
*Randommode Jan 27, 2013  Professional Digital Artist
I know how it is: Pirate Madeline is 45/55 in the male favor, but I guess the NPC Girls unbalance it
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:iconadekii:
~adekii Jan 25, 2013  Hobbyist General Artist
Very slick art! I like the new technique as well, it looks great shows lots of detail while being stylish!
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:icondualmask:
=Dualmask Jan 25, 2013  Professional Digital Artist
Thanks! I feel like I leveled up a bit here!
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:icon47ness:
*47ness Jan 25, 2013  Professional Digital Artist
I think the new technique is working great. There's a mark-able improvement. :D

The grid texture on the suit was a clever touch (I think even the new Man of Steel movie is sporting that look now ;D)
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:icondualmask:
=Dualmask Jan 25, 2013  Professional Digital Artist
Thanks! I just don't want the coloring to take too long...I'll probably stick to this approach for the character presentation and go with simpler cel shades for the comic interiors...unless I get faster at rendering this way...

I'm surprised you were able to make out the texture! I actually used it on a lot of characters, but it tends to vanish when I scale the image down for uploading...pretty much defeating the purpose of it. It seems clearer here for some reason, perhaps because I worked it in double the resolution of the others.
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:icon47ness:
*47ness Jan 25, 2013  Professional Digital Artist
Ah, well if there's one thing design school taught me is that people subconsciously zero in on texture. ;)
Sometimes I skimp textures on my comic (Sally has a custom "burlap brush" brush for her cape), but if something feels deathly off, or if I want to emphasize a tight close-up, I'll throw it in. :nod:
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:icondualmask:
=Dualmask Jan 25, 2013  Professional Digital Artist
I don't use enough textures...I have been noticing on a lot of illustrations that something as simple as a noise filter slapped on top of an image goes a long way toward giving it more strength. But I need to understand why, lest I start tossing them around like a Photoshop beginner uses lens flares...
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:icon47ness:
*47ness Jan 25, 2013  Professional Digital Artist
As far as noise goes, it's good for mimicking film grain and makes stuff look cinematic/unified. :nod:

Actually, with my comic, I hold back on using noise because when I print, the paper's texture does the work for me. ;P
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