I decided to try out some different coloring techniques on this, suggest more of the shapes and forms through highlights and shadows rather than line. Took a little longer but I had fun with it. Also, I figured just because these characters need to fill a vertical space to keep the cards consistent doesn't mean I can't do a little bit of dynamic posing.
Back and forth between Photoshop CS4 and Paint Tool SAI as is becoming my norm.
Also, I kind of like the new submit page. Takes a little getting used to, but everything works as expected.
The cast is actually 70% male if you can believe that...for some reason I create far more male characters than female ones, but I tend to draw the women more often.
Thanks! I just don't want the coloring to take too long...I'll probably stick to this approach for the character presentation and go with simpler cel shades for the comic interiors...unless I get faster at rendering this way...
I'm surprised you were able to make out the texture! I actually used it on a lot of characters, but it tends to vanish when I scale the image down for uploading...pretty much defeating the purpose of it. It seems clearer here for some reason, perhaps because I worked it in double the resolution of the others.
Ah, well if there's one thing design school taught me is that people subconsciously zero in on texture. Sometimes I skimp textures on my comic (Sally has a custom "burlap brush" brush for her cape), but if something feels deathly off, or if I want to emphasize a tight close-up, I'll throw it in.
I don't use enough textures...I have been noticing on a lot of illustrations that something as simple as a noise filter slapped on top of an image goes a long way toward giving it more strength. But I need to understand why, lest I start tossing them around like a Photoshop beginner uses lens flares...
The grid texture on the suit was a clever touch (I think even the new Man of Steel movie is sporting that look now ;D)
I'm surprised you were able to make out the texture! I actually used it on a lot of characters, but it tends to vanish when I scale the image down for uploading...pretty much defeating the purpose of it. It seems clearer here for some reason, perhaps because I worked it in double the resolution of the others.
Sometimes I skimp textures on my comic (Sally has a custom "burlap brush" brush for her cape), but if something feels deathly off, or if I want to emphasize a tight close-up, I'll throw it in.
Actually, with my comic, I hold back on using noise because when I print, the paper's texture does the work for me.