On a roll. I spent today debating between drawing comics, making sprites and other things, and after adding some inks to a commission, I decided to whip this up. I have no sense of scheduling... but this was at least quite fast.
UPDATE 1/10/13: I did some rethinking about Reynaldo's design and I remembered that his "tentacles" are actually supposed to come from his gauntlets, not his back. At least, that's how I always drew them in the past. And then I thought, maybe the tentacles should be (dark) energy rather than physical. So I changed them, and the lighting had to be changed along with it. I liked the way the blue rim lights looked before, but they didn't make sense with the new tentacles. I think he looks even more sinister now.
I'm trying to get all these bios done as quickly as possible. It'll be easier to start rendering the characters in action once I have their official looks down in a satisfactory way...which is probably the same thing I said some four years ago when I was drawing all of these characters before. Granted, I vastly improved since then.
I keep thinking that without the collar, there would be nothing on his uniform that would make his silhouette stand out. Maybe it's a little high.
At the risk of being overly defensive, I chose the callsigns as a simple way to designate the characters, like military codenames. I wasn't really trying to come up with the most innovative names because they're just handles used during official combat...like I said before with Beast/Renard, the real names are used more often than not. But it's making me wonder now if they are part of the reason these characters aren't as attractive as my others. I emphasize the codenames much more on these bios than I do in the story.
I do like Revenant. I've changed call signs before (Ruin used to be Scythe for instance) and it's not hard to change text so I may just make that switch.
Thanks, I agree! I was reading over the scenes I wrote for him in the story, and the way I described his attacks and everything simply didn't make sense with back-mounted tentacles. Don't know how that slipped my mind.
At the risk of being overly defensive, I chose the callsigns as a simple way to designate the characters, like military codenames. I wasn't really trying to come up with the most innovative names because they're just handles used during official combat...like I said before with Beast/Renard, the real names are used more often than not. But it's making me wonder now if they are part of the reason these characters aren't as attractive as my others. I emphasize the codenames much more on these bios than I do in the story.
I do like Revenant. I've changed call signs before (Ruin used to be Scythe for instance) and it's not hard to change text so I may just make that switch.