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Reynaldo Hart:Vampire Bio by Dualmask Reynaldo Hart:Vampire Bio by Dualmask
On a roll. I spent today debating between drawing comics, making sprites and other things, and after adding some inks to a commission, I decided to whip this up. I have no sense of scheduling... but this was at least quite fast.

UPDATE 1/10/13: I did some rethinking about Reynaldo's design and I remembered that his "tentacles" are actually supposed to come from his gauntlets, not his back. At least, that's how I always drew them in the past. And then I thought, maybe the tentacles should be (dark) energy rather than physical. So I changed them, and the lighting had to be changed along with it. I liked the way the blue rim lights looked before, but they didn't make sense with the new tentacles. I think he looks even more sinister now.

I'm trying to get all these bios done as quickly as possible. It'll be easier to start rendering the characters in action once I have their official looks down in a satisfactory way...which is probably the same thing I said some four years ago when I was drawing all of these characters before. Granted, I vastly improved since then.

See?

More Reynaldo:

And here's one of his teammates, Vanessa:

Reynaldo Hart/Vampire, WEAPON Combat League :icondualmask:
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:icongarypope:
GaryPope Featured By Owner Jan 24, 2013  Professional Digital Artist
That is a take on a vampire I haven't seen before. Cool.
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:icondualmask:
Dualmask Featured By Owner Jan 24, 2013  Professional Digital Artist
Thanks. I just chose the first name I thought of when I considered a suit with the power to drain energy to strengthen itself.
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:icongarypope:
GaryPope Featured By Owner Jan 24, 2013  Professional Digital Artist
You could have a lot of dialog fun with that name.
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:iconjoybuzzer:
Joybuzzer Featured By Owner Jan 23, 2013
Not to fond of the collar on him. Also, the name Vampire just seems bland. Revenant maybe?
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:icondualmask:
Dualmask Featured By Owner Jan 24, 2013  Professional Digital Artist
I keep thinking that without the collar, there would be nothing on his uniform that would make his silhouette stand out. Maybe it's a little high.

At the risk of being overly defensive, I chose the callsigns as a simple way to designate the characters, like military codenames. I wasn't really trying to come up with the most innovative names because they're just handles used during official combat...like I said before with Beast/Renard, the real names are used more often than not. But it's making me wonder now if they are part of the reason these characters aren't as attractive as my others. I emphasize the codenames much more on these bios than I do in the story.

I do like Revenant. I've changed call signs before (Ruin used to be Scythe for instance) and it's not hard to change text so I may just make that switch.
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 10, 2013
love the changes. they do fit him better.
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:icondualmask:
Dualmask Featured By Owner Jan 10, 2013  Professional Digital Artist
Thanks, I agree! I was reading over the scenes I wrote for him in the story, and the way I described his attacks and everything simply didn't make sense with back-mounted tentacles. Don't know how that slipped my mind.
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 10, 2013
lol, it would be cool if he had some dark energy bats as projectiles :)
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:icondualmask:
Dualmask Featured By Owner Jan 10, 2013  Professional Digital Artist
Hmm, why not? He's not specifically a melee character... ;)
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 10, 2013
sweet!! it'll be awesome. they could act as a distraction, like a swarm, so that he can get in close enough to do what he does.
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:iconadekii:
adekii Featured By Owner Jan 7, 2013  Hobbyist General Artist
Wow, LOTS of work in his backstory! It's interesting that he's not bitter about having to give up his prevous "title".
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Oh, I never said he wasn't bitter... ;) Glad you like it! It's hard coming up with the best way to express these back stories...sometimes there's too much info to summarize, and other times, not enough...
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:iconjoybuzzer:
Joybuzzer Featured By Owner Jan 7, 2013
Nice one!
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Thanks a lot!
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:iconrandommode:
Randommode Featured By Owner Jan 7, 2013  Professional Digital Artist
Nice job Dual Mask :)
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Thanks Random!
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:iconiamkomics1:
iamkomics1 Featured By Owner Jan 7, 2013
very nice:)

cheers!

Tony

Nothing is as it first might seem. VAMPEER Cometh. Spring 2014.
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Glad you like it!
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:iconmadmangamer364:
Madmangamer364 Featured By Owner Jan 7, 2013
Reynaldo definitely has the 'sinister' look going for him, and the alterations in his design over the past four years serves his character better. His yellow eyes, the cold and dark blue highlights (or shadows?), and the dark aura that appears to be coming from various parts of the WEAPON all do their parts in driving home his persona. I can also see that Vanessa also carries some of those attributes, but there are enough similarities and contrasts to show that they're both a team and also their own unique selves.

Hey, at least you remain committed to this, and over time, the characters have evolved as your skills have improved, so it's cool to see where they've come from. Anyways, solid stuff, as usual. :)
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Thanks! While WCL doesn't have a lot of dyed-in-the-wool villain type characters, Reynaldo and Vanessa definitely qualify (Faust not so much, but he's a much more complex character than he lets on), and I've been trying to bring out that sinister edge every time I drew Reynaldo. It's easier to pull off with Vanessa for some reason, but I seem to have made some good progress with Reynaldo here.

There was a time when it bothered me a lot that my WEAPON work wasn't as popular as my other works, and that made my commitment waver, but those days are behind me. People are going to like what they're going to like, and I can't let that radically affect what I choose to work on. Gotta follow my passion, and WEAPON Combat League is my passion. :nod:
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 6, 2013
love his backstory!
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Thanks! I love writing stories almost as much as I love drawing. :D
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 7, 2013
you're welcome. all your bios are very well thought out. i love the originality of them. i do have a question though. do any of your WCL characters have any powers/abilities without their armour?
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
No, the focus of the story is about the powered armor and how it affects the various people involved. All the characters (except one very unique case) are normal humans with no special abilities. But that's only for now. I'm thinking in future stories I might explore how long term use of the WEAPON suits affects human biology...
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 7, 2013
now thats an interesting idea! can't wait to see what you come up with. i do have a suggestion/idea though for the current league. a team with armour that looks like junk as opposed to shiny, but are near the top in quality and skill.
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2013  Professional Digital Artist
Actually I've long since finished designing characters for the first story...in fact the story is nearly finished and it's far too late to make changes to the cast now, but I will be designing new and different kinds of WEAPONs for future stories. Thanks. :-)
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:iconj-styles75:
J-Styles75 Featured By Owner Jan 7, 2013
sweet!! look forward to seeing them :)
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