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February 15
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:icondualmask:
Resubmit. Something went wrong (with dA most likely) and the deviation only appeared in thumbnail last time.

High time I got back to work. Diving back into this full force.

Helene is Alexia's teammate and one of the three members of the only all-girl team in the WCL.

Helene Domino, WEAPON Combat League © :icondualmask:
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:iconrandommode:
*Randommode Feb 17, 2013  Professional Digital Artist
The colors are not something I would do but it's nice
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:icondualmask:
=Dualmask Feb 17, 2013  Professional Digital Artist
She had to match her teammates. :nod:
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:iconrandommode:
*Randommode Feb 20, 2013  Professional Digital Artist
Ahhhhhhhhhhh Okay, I see now. I mean I did notice it but I didn't think about it....but I should have since it was right in front of me X D
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:iconpaulooshun:
Great character but the anatomy looks... not quite right? I can't quite pinpoint it but I think her chest is too low and her feet are on the same plane as on another. I'm not 100% on what ist is but definitely doesn't look right to me.
I really like the colours and her boots and the sash though. All nice touches to showcase her personality.
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:icondualmask:
=Dualmask Feb 16, 2013  Professional Digital Artist
Yeah, I noticed those little issues after the fact--I was speeding through the coloring and wasn't thinking about her figure at all...they're honest mistakes. But in the interest of getting through the bios, I'm going to leave it alone and keep moving this time. Glad at least the coloring and story worked out.
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:iconpaulooshun:
Absolutely the thing to do, I would never mention ot except you ask for critiques on these guys. I always see that as a brave move since it's tough hearing any negatives after the time and effort that goes into every piece.
The key thing is power on through and get them done, worry about refinements once the whole roster is complete right? Momentum is paramount. I'm trying to do a bunch of characters in much the same vein but I'm just doing them all first then I'll post them here (though nothing on the scale of your WCL project of course!)
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:icondualmask:
=Dualmask Feb 16, 2013  Professional Digital Artist
Yeah, I actually meant to get rid of the crit request on these bios because they're just for design (strictly on the bios; I love getting crits on my other work), but the new submission system on dA saved it as a default choice and I keep forgetting to change it.

But on the other hand, I wouldn't want anyone to be afraid to give me feedback...for some reason my WCL project is overall less interesting to my watchers than my other work (if the number of comments and favorites are any indication) and I'm continuously perplexed as to why that is.
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:iconpaulooshun:
Understood.

If I had to guess the reason why WCL is less attractive I would say it's because with your other work there's a clear protagonist who gets development. WCL has so many characters you barely have time to draw one of each with a bio.

As a result it's not as easy to invest interest in any one focal point. Now that probably isn't the case with the actual story but for the purposes of your dA submissions I think that's true.
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:icondualmask:
=Dualmask Feb 16, 2013  Professional Digital Artist
You might be right. I built it with the goal of not having a singular focal character in an attempt to build a universe where every character had enough depth to inspire interest, not just a leading hero...but it may have backfired, making every character lukewarm instead of making every character great.

I've been thinking a lot about that, actually...I might be making some changes to what I do in the future, or at least what I post here.
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:iconpaulooshun:
I think you're being overly harsh to call any of your designs lukewarm!
I think they simply need time to be developed. But, like any large team (X-men, JLA, Avengers) of colourful personalities it probably pays to put a small handful front and centre to give the audience somewhere to focus. You probably know these characters inside out, but that's going to be a really long task if you want to tell all their stories. Instead of trying to fit everything into one epic tale (which would spiral into an unwieldy story pretty fast) I'd urge you to slice and dice the universe up into strands and see who it foregrounds as a result.

The thing to bear in mind is this is never wasted effort. So what if knowing what Helene Domino's favourite film is never makes it into the story? So long as *you* know, that character will live and breathe much more realistically in their actions than a flat plot-centric stand in. It's about crafting your universe, and sometimes the fine detail is never seen by any but the craftsman, but it's still there, still a part of the finished piece.

But just like a busy scene with forty characters zooming around, it can be hard to know where to look. Your small band of protagonists and antagonists draw focus and help make a coherent story instead of just a vast but confusing canvas.

Just my two cents, I hope it's food for thought at least and I really look forward to seeing how you shape and present WCL in the months to come.
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